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10AE Making games with GDevelop

Games programming and development

16

Inside the Unit...

Download Free Sample 7.0mb

Areas Covered

  • Lesson 1 Properties and particle emitters
  • Download free sample above
  • Lesson 2 Characters and sprites
  • Lesson 3 Collision detection
  • Lesson 4 Falling and spawning
  • Lesson 5 Rewards and hazards
  • Lesson 6 Unit assessment

Summary

This unit gives students practical opportunities to design and program two games. Students begin by creating a firework game that makes use of particle emitters and events. They then spend four lessons developing a platform game that makes use of many key games programming concepts such as sprites, collision detection and variables for use in scoring. Key object oriented programming concepts (OOP), such as objects and instances, are introduced in a KS3 appropriate manner. Students will develop programming skills through the development and iterative testing of their games. The programming language makes use of a visual programming environment which is an excellent transition between block programming and text programming.

What's included in the 10th Anniversary toolkit?

Toolkit

The new units have been written to satisfy the new National Curriculum for Computing. They are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

The 10th Anniversary Upgrade includes:

  1. Revised content based on teacher feedback that fully meets the national curriculum requirements 
  2. Full HD 16:9 widescreen presentations with enriched illustrations 
  3. New starters and plenaries with every lesson 
  4. Full answer slides for all questions asked in presentations 
  5. Worksheets with answers for every lesson 
  6. Homework sheets with answers for every lesson 
  7. Updated learning objectives and unit assessments 
  8. Updated lesson plans for new and non-specialist teachers 
  9. Pointer slides to worksheet activities in all presentations 
  10. An improved foundation and progression for the latest GCSE and vocational qualifications 

What people say...

We had been looking around for some KS3 computing resources for some time.  However, we couldn't find any that were suitable and value for money. The PG Online units provided us with exactly what we were looking for to get our new computing curriculum up and running. Each unit is designed to provide a complete solution including; comprehensive lesson plans, editable presentations and an end of unit assessment. Purchasing these units have saved us valuable time and has helped us to create a curriculum which is both easy to follow and engaging. 

Neil Clayton. Teacher of IT and Computing, Cardinal Allen Catholic High School

The format and structure of material is logical and clear. I particularly enjoyed the inclusion of Exam Tips which offer students important advice for the examination. 

Declan Reel. Department of Design Technology, St Joseph’s High School

Relevant Textbooks

Inside the Unit...

  • Download Free Sample 7.0mb

    Areas Covered

    • Lesson 1 Properties and particle emitters
    • Download free sample above
    • Lesson 2 Characters and sprites
    • Lesson 3 Collision detection
    • Lesson 4 Falling and spawning
    • Lesson 5 Rewards and hazards
    • Lesson 6 Unit assessment
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